UE 5: Pitfalls of UActorComponent::PostEditChangeProperty

Or why my component is TRASH? I mean, suddenly, its name was literally prefixed with ‘TRASH_’

Win32 UCRT surprise at exit: static variables destruction may lead to a deadlock

Well, we all know that Singletons are hard to get right, but a small static variable can’t hurt (all that much). It certainly works for me! – This may lead to several hours of interesting multi-thread code debugging